Fighting Fire with AI: Using Reinforcement Learning to Train AI in a Variable Multi-Actor Strategy Game

Modern reinforcement‑learning research often relies on a fixed set of actions. However, many real‑world problems such as robotic rescue, autonomous combat support, and disaster response feature multiple actors coordinated by a single decisionmaker, each with a different role and a distinct set of permissible actions. To bridge this gap and research environments with multi-actors instead of fixed actions, we built a dynamic game simulation where an AI learns to manage multiple units with heterogenous capabilities.

Intern: Emery Que

Mentors: Zachary Goddard (FPS/KVM), Tanner Fowler (FPS/KVM)