AImong Us IRL: Cooperative and Adversarial Gameplay Between Robots
While agentic systems are now intelligent enough to conduct complex digital tasks such as playing video games, can these capabilities transfer to the physical world? This project tests that question through a portable arena of small Cute-Bots playing a miniature game of Among Us, where one adversarial robot secretly sabotages the crew while the others work to identify it. Our final product features a live match that highlights the complete workflow from mechanical design and sensor integration to multi-agent autonomy and agentic-engineered behavior.
Interns: Arvin Kandasamy, Rohan Shivakumar, Ysadora Song, Stephanie Wei, Nusaiba Zaheen, Ethan Zhang
Mentors: Stephan Vance (FPS/KVM), Homer Li (AMDS/A4I), Christopher Stiles (REDD/R1H), John Draganov (REDD/R1H), James Tobias (REDD/R1H)